Microsoft’s Xbox leadership has discovered a revolutionary solution to service outages: blame the customers for expecting their purchases to remain accessible. During a recent meltdown that locked users out of their entire digital libraries, the tech boss responsible for keeping the lights on announced that disc games should have worked fine, and if yours didn’t, well, that’s a you problem.

The outage was comprehensive enough to prevent people from signing into accounts, viewing their game libraries, and launching anything at all. But here’s where it gets good: the executive response treated this like a minor inconvenience rather than the moment customers realized their digital ownership is contingent on a single company’s infrastructure not exploding.

Calling the outage “unacceptable” while simultaneously explaining why it was actually fine is a particular flavor of corporate gaslighting. The implication being that gamers should have anticipated a total authentication failure and proactively kept their disc copies of every game they own within arm’s reach. Most people don’t own discs anymore. Microsoft knows this. Microsoft made the decision to push digital-only ecosystems across two console generations.

The real comedy is the assumption that disc games somehow bypass the entire server infrastructure when you own a device that literally requires an internet connection to function. It’s like blaming a passenger for drowning when the ship sinks, then insisting the lifeboat was always available if they’d just thought to build one themselves.

Xbox users spent years buying digital games at full price with the understanding they owned access to them. Turns out they own the privilege of asking permission every time they want to play.